I had posted before about Brad McQuaid’s Pantheon kickstarter, and now that there’s about two weeks left and the project sits at ($344,440/$800,000), I think it’s time I finally weighed in.
It’s probably not going to get funded.
I’ve had some ongoing arguments with a friend about the project, trying to probe him about why he doesn’t like it or won’t fund it – then align it with my own concerns, which I’ve laid out before: I don’t think the project is transparent enough to quell my reservations that Brad is just going to repeat Vanguard’s mistakes.
For as much information as Brad himself posts in public, and for as many interviews there are about the game in such a short amount of time, The Kickstarter page itself doesn’t have much in the way of concrete details. It doesn’t present the game experience that I would expect of the game in my own head on paper. The project itself isn’t transparent enough in terms of scheduling and costs for me to cough up my money.
At the end of the day, even though funded projects don’t have to deliver, this only increases the pressure to successfully kickstart a project by pulling people in and assuring them you will succeed, because people still want to see something completed.
For sure – large game projects have not had the astounding success we expected of their kickstarters. Shadowrun Returns, Star Command, and probably many others.
So – I think a good question for Visionary Realms (Incorporated? It’s public? Who owns shares?) to ask itself is: How do we show we can actually use Kickstarter to complete our own project?
I’m sure it deserves another shot after more work on the game is done and more transparency is given to the project, but now that I think about it…
I wonder why this publicly traded company – probably owned in parts by employees, public shareholders and other investors has to go to kickstarter for additional funding? We can reasonably say employees can’t pony up much more cash, but the public? Can’t risk dilution! So…
And this is when I realized that this project should tank. Whatever investors Visionary Realms has either don’t have the cash or have decided they’ve given enough and want to make sure they get ROI. Perhaps the operating budget shortfall Visionary has requires kickstarter, but here’s the thing:
We deserve to know about this just as much as the shareholders.
In essence, what I’m saying is that, intended or not, Visionary Realms is treating us like we’re second(Pfft. or third)-class investors. We don’t get to see project schedules, we don’t get to see project or company costs, but we’re being asked for free money, especially if the project fails to deliver.
This kickstarter should tank.