I’ve been looking at recent updates for mods in Morrowind and Skyrim and believe it’s time to go back to try some out. Of course, every time I go through this days long process of searching for updates and exploring what’s new I find I still have the same questions on my mind?
1. How can I make the existing experiences in Skyrim more dynamic and consequential?
I always have trouble with this. I’ve talked about this quite a bit, and my problem with Skyrim is that I don’t get many choices about how things get done. I really can do anything because I’m the dragonborn OO-RAH but it’s boring to me. I need more differences than the order or location that radiant quests get to me. I need to have choices with consquences that leave room for chaotic interactions when they start adding up. The most interesting thing I’ve done is add loads of creatures and NPCs to the game (breaking the immersion) to get interesting interactions when groups slam into each other.
2. How can I make my interactions more personal and meaningful – like Morrowind or beyond Morrowind?
Morrowind is my standard for how I interact with NPCs. They know about local things and global things, you can ask them about potentially anything and get anywheres to a large paragraph to a one liner. Skyrim and Oblivion did away with this for voice acting, which has really harmed the storytelling and immersive aspects of the game and turned it to an action game. I need deeper interactions with choices and chances to explore characters and events.
As well, I never get to express my characters personality in the game. You would figure the Dragonborn for a bumbling schmuck based off of the vanilla responses. Is my dragonborn power hungry? Are they righteous? Are they aggressive, hotheaded or a gentle soul? I want to be able to express those things.
3. How can I play in a way I’ve never played before?
It’s hard to keep coming up with new ways to play in this kind of game once you understand most of the skills center around you playing with items or slashing or magic-ing things until they fall over. I need to find mods to present new situations and extend the game more towards a thinking and feeling person’s game.
What you need to do in mods nowadays Skyrim is cheap, lonely,and rough:
Skyrim is in the middle of a civil war. People are dieing, resources are getting spent or stolen, income from other provinces is tight to nonexistent, and the Empire in general has just gone through 200 years of Pure Suckage. You can’t be pumping more NPCs, more money, more animals, more spells and stuff into the game! As well, most of Skyrim’s population are inside cities or fortifications, and I am sure there shouldn’t be as many as there often are in my modded up games.
NPCs need to be voiced, featuring lots of options and conditions and responses. They should be people, where people usually have a natural bit of give and take. NPCs are people, too.
Quality over quantity.